AI Insights · Timothy · July 2023
Top 5 Sandbox-like Games Performance in Lithuania, Q2 2023
An overview of the performance metrics for the top 5 sandbox-like games in Lithuania during Q2 2023, including weekly downloads, revenue, and active users.
During Q2 2023, the top 5 sandbox-like games in Lithuania showed varying performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Roblox from Roblox Corporation experienced a peak in weekly revenue of approximately $15.9K in early April, followed by a gradual decrease, ending the quarter at around $11.6K. Weekly downloads for the game fluctuated, with a notable dip to 1.9K in mid-April but recovering to around 2.6K by the end of June. The game maintained a strong presence in terms of active users, starting at 188K and steadily increasing to approximately 211K by the end of the quarter.
Melon Sandbox by playducky.com saw minimal revenue, with only a slight increase to $10 by the end of June. The game’s downloads peaked at 3K in early May but declined to 600 by the quarter’s end. Active users also showed a downward trend, starting at 17.6K and decreasing to around 12.1K.
Block Crazy Robo World from Craft Trending Studio had no revenue during this period. Downloads were highest at the start of the quarter with 2.1K, dropping to a low of 515 in late May but rebounding to 1.1K by the end of June. Active users began at 7.1K and ended at around 6.1K, showing a slight recovery towards the end of the quarter.
Craftsman: Building Craft by StarGame12 did not generate any revenue during Q2 2023. The game’s downloads fluctuated, peaking at 839 in the final week of June from a low of 377 in mid-April. Active users showed stability, starting at 10.9K and reaching approximately 11.3K by the end of the quarter.
Block Craft 3D: Building Game from Wildlife Studios had a modest revenue, with a high of $106 in mid-May and mostly lower values around $3-$4 towards the end of the quarter. Downloads varied slightly, peaking at 751 in early April, and ending at 654 in late June. The game’s active users remained relatively stable, starting at 5.2K and ending at 5.1K.
The data provided by Sensor Tower highlights the performance trends of these sandbox-like games in Lithuania. For more insights and detailed analytics, visit Sensor Tower.